The most putting concern about gamification in lecture rooms is the “Ghost Effect”—a phenomenon the place college students grasp a game with out greedy the tutorial ideas. | Photo: iStock/ Getty Images
In a brightly lit classroom in Ghaziabad, the normal morning silence of a Class 8 Math interval has been changed by a flurry of digital pleasure. On a display screen at the entrance of the room, a leaderboard glints. Students aren’t simply fixing for variables; they’re competing for “All-Star” standing.
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Published – April 24, 2026 04:44 pm IST


